//****************************************************************************// //********************* Platonic Solids - April 5th, 2019 *******************// //**************************************************************************// - Chicago: land of the sea-like pizzas (and Carl Sandburg) ------------------------------------------------------------- - So, we were talking about regular polygons yesterday: polygons that have equal sides, equal angles, AND are convex (*squints suspiciously at pentagram*) - "Pentagrams are great for summoning demons in games, but not much else" - As it turns out, there's a nifty mathematical problem called REGULAR PLANER TILING - The problem is this: suppose we want to fill an infinite plane using just one type of regular polygon, all the same size, without any gaps or overlaps - (I suppose mathematicians just have a cabal of infinite warehouses somewhere, in desperate need of interior decorating) - A SQUARE TILING is easy - it's just a bunch of squares all put together! - Here, each of the tiles has 4 sides (of course) and each vertex has a valence of 4 - We can also do a DUAL TILING, where we take the regular tiling, swap the vertices and faces (i.e. put a vertex in the middle of each polygon, put a polygon over each vertex), and then rotate the edges to connect the vertices - This will result in the valences and the number of sides swapping values - In the square tiling case, we just end up with a SELF-DUAL: the polygons have 4 faces, and the vertices have valence 4, so all that happens is that the tiling gets shifted a bit by the dualing operation - Not all the tilings, though, are so trivial: - A TRIANGULAR TILING has 3 sides, but results in a valence of 6; we basically put the triangles in a bunch of hexagonal shapes! - So, 3 sides, valence of 6 - if we "dual" this tiling, we'll actually end up with a hexagonal tiling, with valence 3 - Why don't we see this tiling used in more apartments? Well, it's probably due to practical ceramic reasons; the triangle tips are sharper, and more likely to break - So, a HEXAGONAL TILING then will conversely have 6 sides and a valence of 3, and will "dual" into a triangular tiling - This looks like a honeycomb, so mathematicians, in their infinite wisdom, have nicknamed this the "Honeycomb tiling" - (Professor Turk takes this opportunity to pass out a bunch of plastic models of platonic solids) - "I want to give out all of them now, so you all have a chance to hold a platonic solid" - This leads us into the first PLATONIC SOLID we'll talk about: the CUBE! - As we know, a cube (or a "hexahedron") has 6 faces, 8 vertices, and 12 edges - ...what if we tried our "dual" tiling operation on this 3D cube, though? Let's try it! - So, we put a vertex in the middle of each face, connect them with lines, and what do we end up with? An OCTAHEDRON - the next platonic solid! - This is a solid with 8 faces, 6 vertices, and 12 edges- huh! The number of edges seems the same, and the numbers of faces/vertices have flipped! - So, the cube/octahedron are duals of each other - It looks like dualing a platonic solid just swaps the number of edges/vertices - cool! - As it turns out, there's an even simpler platonic solid: the TETRAHEDRON, with 4 sides, 4 vertices, and 6 edges - This looks like a pyramid with a triangular base, and could be constructed by taking 4 "opposite" vertices of a cube and connecting them - What's the dual of a tetrahedron, though? Let's see... - As it turns out, it just makes ANOTHER tetrehadron; like the square tiling, it's a self-dual! - So, there are two more platonic solids; let's consider them - From the top-down, a tetrahedron looks like a "circle" of 3 triangles, and an octahedron looks like one with 4 triangles - what happens if we make one with 5 triangles? - Well, we'd end up with an ICOSAHEDRON, composed of triangles and with a total of 12 vertices, 20 faces, and 30 edges - If we dual THIS, we end up with the 5th and final platonic solid... - A DODECAHEDRON, composed of pentagonal faces and with 20 vertices, 12 faces, and 30 edges - ...and as it turns out, that's it; there aren't any more platonic solids - If we add a 6th triangle to our "fan," it'll just lie flat; it won't form a valid 3D shape - Similarly, there's - So, 5 platonic solids - what are they used for? Well, lots! - They're VERY useful for many-sided dice - A soccer ball is a close relative of the dodecahedron/icosahedron; it's known as a "truncated icosahedron" - Radiolarans, a microscopic creature, actually have an icosahedral body - Geodesic domes come from the nice property that icosahedrons can be subdivided into a sphere - Cubes are also very useful since they're the ONLY platonic solid that can tile a 3D space - If you're allowed 2 solids, though, an "octet" of tetrahedrons/octahedrons will also tile in 3D, and actually form a very strong structure sometimes used for building struts - In chemistry, you find the patterns of molecules adhering to one another tend to form platonic-solid-shaped lattices - ...and in computer graphics, they tend to be very good "starting blocks" for building other shapes - Now, let's talk about a very famous mathematical equation: V + F = E + 2 - Where "V" is the number of vertices, "F" is the number of faces, and "E" is the number of edges - This is EULER'S EQUATION, and actually holds not just for platonic solids, but for a whole host of other shapes - In fact, it'll hold for any 3D solids that don't have "handles" - it's pretty general! - Why "+2"? That doesn't seem very clean, but remember: vertices are 0-dimensional, edges are 1-dimensional, and faces are 2-dimensional - So, the equation is basically saying "the number of even-dimension geometric objects (vertices and faces) is equal to the number of odd" - So, the 2 is the number of volumes - there's an inside and an outside for each 3D solid! - "...I'd like the platonic solids to come back, please" - All right, that's the day!